

While you render one line of text in 3d and then simple logo. What makes me think that there is something wrong in this tech demo or in way it was compiled is fps you get before and after.

(apparently killing gbuffer boosts fps, but well, most of stuff is rendered there, so it is like disabling nearly everything) Only thing which actually affected it was change in aniso filter level. It is like something else is hogging GPU with empty workload (I guess so from low temperature I am getting even even disabled AO, reflections, refractions, apex, postprocess, AA, post AA, bloom.

While I managed to get render time practically to game time, GPU time never changed. With slomo 0.01 to see actual impact on same scene. I went through console, changed over 80 graphical settings. Click to expand.No, it is some weird sh*t there.
